Available on cs, neko, nodejs
Toucheble todo: fix over buf after mouse down
new(object:Dynamic)
@:value(false)leave:Bool = false
read onlyonClick:Signal1<Touch>
read onlyonDown:Signal1<Touch>
read onlyonOut:Signal1<Touch>
read onlyonOutDown:Signal1<Touch>
read onlyonOutRightDown:Signal1<Touch>
read onlyonOutRightUp:Signal1<Touch>
read onlyonOutUp:Signal1<Touch>
read onlyonOver:Signal1<Touch>
read onlyonOverDown:Signal1<Touch>
read onlyonOverRightDown:Signal1<Touch>
read onlyonRightClick:Signal1<Touch>
read onlyonRightDown:Signal1<Touch>
read onlyonRightUp:Signal1<Touch>
read onlyonSwipe:Signal1<Direction>
read onlyonTap:Signal1<Touch>
read onlyonUp:Signal1<Touch>
read onlyonWheel:Signal1<Float>
check():Void
Use this method if object has moved
destroy():Void
@:value({ id : 0 })getTouch(id:UInt = 0):Touch
@:value({ id : 0 })retTouch(id:UInt = 0):Void