Available on flash
Flash Touchable
staticread onlychangeTouchMode:Signal2<Bool, Bool>
staticread onlyonAnyTouch:Signal1<TO>
@:value(false)@:bindablestatictouchMode:Bool = false
staticread onlytouchSupport:Bool
staticinit(?inputMode:MultitouchInputMode):Void
staticinlineset_touchMode(v:Bool):Bool
new(obj:DisplayObject)
read onlyonClick:Signal1<Touch>
read onlyonDown:Signal1<Touch>
read onlyonOut:Signal1<Touch>
read onlyonOutDown:Signal1<Touch>
read onlyonOutRightDown:Signal1<Touch>
read onlyonOutRightUp:Signal1<Touch>
read onlyonOutUp:Signal1<Touch>
read onlyonOver:Signal1<Touch>
read onlyonOverDown:Signal1<Touch>
read onlyonOverRightDown:Signal1<Touch>
read onlyonRightClick:Signal1<Touch>
read onlyonRightDown:Signal1<Touch>
read onlyonRightUp:Signal1<Touch>
read onlyonSwipe:Signal1<Direction>
read onlyonTap:Signal1<Touch>
read onlyonUp:Signal1<Touch>
read onlyonWheel:Signal1<Float>
check():Void
Use this method if object has moved
@:value({ id : 0 })getTouch(id:UInt = 0):Touch
@:value({ id : 0 })retTouch(id:UInt = 0):Void