Available on all platforms
Mouse
staticread onlyactualX:Float
staticread onlyactualy:Float
staticread onlyonLeave:Signal0
staticread onlyonLeftDown:Signal2<Float, Float>
staticread onlyonLeftUp:Signal2<Float, Float>
staticread onlyonMiddleDown:Signal2<Float, Float>
staticread onlyonMiddleUp:Signal2<Float, Float>
staticread onlyonMove:Signal2<Float, Float>
staticread onlyonRightDown:Signal2<Float, Float>
staticread onlyonRightUp:Signal2<Float, Float>
staticread onlyonWheel:Signal1<Float>
staticread onlyx:Float
staticread onlyy:Float
staticcheckDown(b:Int):Bool
staticcheckUp(b:Int):Bool
staticinlinedisableStd():Void
Available on flash
staticdownHandler(x:Float, y:Float, b:Int):Void
staticinlineenableStd():Void
staticinlineinit():Void
staticmoveHandler(x:Float, y:Float):Void
staticupHandler(x:Float, y:Float, b:Int):Void
new()