Available on cs, flash
ButtonImgN
new(t:TouchableBase)
read onlyonImg:Signal1<Int>
@:value(false)@:bindablebMode:Bool = false
read onlychangeBMode:Signal2<Bool, Bool>
read onlychangeLowMode:Signal2<Int, Int>
read onlychangeMode:Signal2<Int, Int>
read onlychangeState:Signal2<ButtonState, ButtonState>
@:value(0)@:bindablelowMode:Int = 0
@:value(0)@:bindablemode:Int = 0
read onlyonClick:Signal1<Int>
read onlyonVisual:Signal2<Int, ButtonState>
@:value(Default)@:bindablestate:ButtonState = Default
touch:TouchableBase
read onlychangeEnabled:Signal2<Bool, Bool>
@:value(true)@:bindableenabled:Bool = true
onDisable:Signal0
onEnable:Signal0
inlinebswitch():Void
click(mode:Int):Void
destroy():Void
join(b:ButtonCore):Void
inlinereset():Void
inlinesendVisual():Void
setLowMode(m:Int):Void
setState(s:ButtonState):Void
inlineset_bMode(v:Bool):Bool
inlineset_lowMode(v:Int):Int
inlineset_mode(v:Int):Int
inlineset_state(v:ButtonState):ButtonState
inlineswitchMap(a:Array<Int>):Void
unjoin(b:ButtonCore):Void
disable():Void
enable():Void
setEnabled(v:Bool):Void
inlineset_enabled(v:Bool):Bool
sw():Void