AnimCore

Constructor

@:value({ fixedTime : false })new(frameTime:Time, fixedTime:Bool = false)

Variables

@:value(0)frame:Int = 0

@:value(true)loop:Bool = true

read onlyonFrame:Signal1<Int>

read onlyonFrameUpdate:Signal2<Int, DT>

read onlytotalFrames:Int

Methods

destroy():Void

@:value({ dt : 0 })inlinegotoAndPlay(frame:Int, dt:DT = 0):Void

inlinegotoAndStop(frame:Int):Void

@:value({ dt : 0 })inlineplay(dt:DT = 0):Void

set_frame(n:Int):Int

inlinestop():Void