Available on cs, flash
AnimCore
@:value({ fixedTime : false })new(frameTime:Time, fixedTime:Bool = false)
@:value(0)frame:Int = 0
@:value(true)loop:Bool = true
read onlyonComplete:Signal1<DT>
read onlyonFrame:Signal1<Int>
read onlyonFrameUpdate:Signal2<Int, DT>
read onlytotalFrames:Int
destroy():Void
@:value({ dt : 0 })inlinegotoAndPlay(frame:Int, dt:DT = 0):Void
inlinegotoAndStop(frame:Int):Void
@:value({ dt : 0 })inlineplay(dt:DT = 0):Void
set_frame(n:Int):Int
inlinestop():Void