Tween

Constructor

@:value({ fixedTime : false, pingpong : false, loop : false, invert : false, time : 1000, type : TweenType.Linear })new(?range:Interval<Float>, type:TweenType = TweenType.Linear, time:Time = 1000, invert:Bool = false, loop:Bool = false, pingpong:Bool = false, fixedTime:Bool = false, ?skipTime:Time)

Variables

read onlyonComplete:Signal1<Float>

read onlyonProgress:Signal1<Float>

read onlyonSkip:Signal1<Int>

read onlyonUpdate:Signal1<Float>

read onlyprogress:Float

@:argrange:Interval<Float>

Methods

destroy():Void

pause():Void

play(?dt:DT):Void

playBack(?dt:DT):Void

playForward(?dt:DT):Void

stopOnEnd():Void

inlineupdate():Void