Constructor
@:value({ skipVelIntegrations : 10, minimalStep : 0.2 })new(w:Float, h:Float, ?gravity:Point<Float>, minimalStep:Float = 0.2, skipVelIntegrations:Int = 10)
Variables
Methods
@:value({ isBullet : false, isStatic : false })createBody(data:Body, ?anchor:Vec2, isStatic:Bool = false, isBullet:Bool = false):BodyBody
@:value({ isBullet : false, isBullet : false })createCircle(r:Float, isBullet:Bool = false, isBullet:Bool = false):BodyCircle
@:value({ isBullet : false })createShape(data:Bytes, resolution:Float, isBullet:Bool = false):BodyShape