INet

Variables

read onlyonClose:Signal0

read onlyonConnect:Signal1<SocketClient>

onAccept in a server

read onlyonData:Signal2<BytesInput, SocketClient>

read onlyonOpen:Signal0

read onlyonString:Signal2<String, SocketClient>

read onlyopened:Bool

Methods

destroy():Void

send(b:BytesOutput):Void

sendString(s:String):Void