Available on all platforms
INet
isWithLength:Bool
read onlyonClose:Signal0
read onlyonConnect:Signal1<SocketClient>
onAccept in a server
read onlyonData:Signal2<BytesInput, SocketClient>
read onlyonDisconnect:Signal1<SocketClient>
read onlyonOpen:Signal0
read onlyonString:Signal2<String, SocketClient>
read onlyopened:Bool
destroy():Void
send(b:BytesOutput):Void
sendString(s:String):Void